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School kids make computer games: related news

School kids make computer games

Children in Scotland are being taught how to make their own computer games as part of a new way of learning. Some children, who go to school near Aberdeen, actually get to create their own games and then play them during lessons. Part of the reason they’re doing it is to learn the basic skills you need to be a games designer, but they’re also learning about Scottish history. The premise of one such game is to direct William Wallace through a series of “worlds” by answering relevant historical questions.

School kids make computer games

Children in Scotland are being taught how to make their own computer games as part of a new way of learning.

Step Right Up! 2K Play Expands Its Carnival Games Franchise With Carnival Games™ For Nintendo DS™ And Carnival Games: Mini-Golf™ Exclusive

New York, NY - March 11, 2008 - 2K Play, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced two new titles as a part of its brand extension strategy for its highly popular Carnival Games series. The new titles include Carnival Games for Nintendo DS, which is scheduled to ship this summer, and Carnival Games: Mini-Golf, an all-new game exclusive to the Wii home video game system, which will debut this fall. 2K Play is also announcing that its flagship Carnival Games title has reached a milestone of shipping more than one million units worldwide, while remaining a top-selling game with a number 5 ranking on the January 2008 NPD Wii chart.

Computer Games Can Make Kids More Social, Not Less

Contrary to common education wisdom, computer games and other technologies can foster community-building, a strong sense of identity and higher-level planning even in very young students, UC Davis researchers report.

Computer Games Can Make Kids More Social, Not Less

DAVIS, Calif., March 24 (AScribe Newswire) -- Contrary to common education wisdom, computer games and other technologies can foster community-building, a strong sense of identity and higher-level planning even in very young students, UC Davis researchers report.

Playstation 2 Video Games: Top 3 Childrens Games

How many times has your children come home from school talking about a new video game he/she heard about from their friends? We are in a generation where things like Playstation 2 video games have never been bigger, but where do you draw the line? When do you tell your kids, \"No, you can\'t play that game.\" It\'s a hard decision to make, especially when they are influenced in school by others.

Video Games: Commission welcomes progress on protection of minors in 23 EU Member States, but asks for improvement of industry c

The European video games sector is dynamic, with expected revenue of € 7.3 billion by the end of 2008. However, public concerns that video games can cause aggressive behaviour, heightened by school shootings such as in Helsinki (Finland, November 2007), have led several national authorities to ban or block video games such as "Manhunt 2". In response, the European Commission has surveyed existing measures protecting minors from harmful video games across the 27 EU Member States. 20 EU Member States now apply PEGI (Pan European Games Information), an age-rating system developed by industry, with EU support, since 2003. In the Commission's view, industry must invest more to strengthen and in particular to regularly update the PEGI system so that it becomes a truly effective pan-European tool.

M rating stops few kids from playing

Despite 94 percent of stores that sell video games saying they prevent kids younger than 17 from buying M-rated games, half of underage secret shoppers sent to major retailers by the National Institute on Media and Family were able to buy those games, according to a 2007 survey. Kids as young as 12 were able to buy the M-rated games half the time, while 15-year-olds were successful in 75 percent of their efforts. The good news: Eight-year-old shoppers were stopped.

Panasonic Gives Consumers Taste Of First-Ever All High Definition Olympic Games With Multi-Faceted Promotional Campaign

Secaucus, NJ (April 29, 2008) - Panasonic, a market and technology leader in flat panel HDTV's and an Official Worldwide Partner of the Olympic Games, celebrated the 100 day mark to the start of the Summer Olympic Games with the launch of a nationwide promotional campaign designed to make sure consumers are ready to enjoy the upcoming Olympic Games - the first time the entire Games will be broadcast in High Definition. Panasonic VIERA series Plasma and LCD HDTV's are the official HDTV of the Olympic Games.

Computer games can make kids more social

This report confirms what moms of “shy” kids have known for years. There’s a niche for every child, and for some of them, that includes a controller or keyboard and mouse.

Opinion: Why Do Good People Make Bad Games?

Opinion: Why Do Good People Make Bad Games? [04.11.08] In this editorial, originally published in the April issue of Game Developer magazine, Game Developer editor Brandon Sheffield wonders why people with passion, creativity and the best intentions end up making licensed games that... fail to make the grade.

Intel And Epic Games Launch $1 Million Intel Make Something Unreal Contest

CARY, N.C.– April 3, 2008– Epic Games, Inc., the award-winning developer of multimillion-selling games and the world’s leading game engine, Unreal Engine 3, today announced plans to follow up the original“$1 Million Make Something Unreal Contest” with an all new competition to include esteemed sponsor, Intel Corporation. Winnings exceed $1 million in value, and consist of one coveted Unreal Engine 3 license as a grand prize and other cash awards and prizes, including Intel® Software Development Products and Velocity Micro PCs based on the Intel® Dual Socket Extreme Desktop Platform with two Intel® Core™2 Extreme quad-core processors. The 2008“$1 Million Intel Make Something Unreal Contest” will be judged in four preliminary phases and a grand final.

This Is Your Brain On A Videogame

If proponents of video and computer games are right, the generation that grew up honing its hand-eye coordination by shooting aliens in Halo should be starting to nail real-life aircraft-carrier landings right about … now. But while studies show that the games can improve visual and spatial skills—and that playing violent ones makes it harder to control anger, especially when someone goads or disses you—only now are scientists studying the games' overall effects on players' hearts and minds. Next week, at the Games for Health Conference in Baltimore, Carmen Russoniello of East Carolina University will report that three nonviolent puzzle and word computer games affect heart rates and brain waves in a way that suggests they might be used therapeutically, such as for treating high blood pressure or depression.

Adults Too Quick to Dismiss Educational Gaming?

netbuzz writes "A new survey finds that more than half of K-12 students believe that educational video games in school would help them learn (no surprise), although only 15% of teachers and 19% of parents agree. Adults might not want to scoff, however, because 11% of teachers are already using video games in class and they report great results. 'Only 3% of elementary school students say they do not play video games of any kind. Students surveyed say learning via video games would help them better understand difficult concepts, become more engaged in the subject matter and practice skills. There's no mention of the games being fun, but that goes without saying.'"

Computer games make players less violent

A new study of computer gamers has found that a session in front of World of Warcraft can make players less stressed and more calm.

Computer games make players less violent

A new study of computer gamers has found that a session in front of World of Warcraft can make players less stressed and more calm.

Computer Games Make Players Less Violent

Stony Stevenson writes "A new study of computer gamers has found that a session in front of World of Warcraft can make players less stressed and more calm. The study questioned 292 male and female online gamers aged between 12 and 83 about anger and stress. They then played the game for two hours and were retested. "There were actually higher levels of relaxation before and after playing the game as opposed to experiencing anger, but this very much depended on personality type," said team leader Jane Barnett from Middlesex University."

An Introduction to CrossOver Games

"CrossOver Games is a commercial variant of Wine released by CodeWeavers with support for many of today's most popular games. CrossOver Games is tested for performance and stability with many games such as Guild Wars, Eve Online, and Steam games like Half-Life 2 and Portal...

Video games don't create killers

Playing video games does not turn children into deranged, blood-thirsty super-killers, according to a new book by a pair of Harvard researchers. Lawrence Kutner and Cheryl Olson, a husband-and-wife team at Harvard Medical School, detail their views in Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do, which came out last month and promises to reshape the debate on the effects of video games on kids.

Computer Games Design Goes on the Curriculum

SCHOOL CHILDREN are to be taught how to design and develop electronic games and to create computer animations and feature films.

Best Xbox 360 fighting games

When it comes to fighting games on the Xbox 360, you can either go new school or old school. But I regret to inform you now that you'll need a broadband connection to the internet and an Xbox LIVE Gold membership if you're going to want to get the most out of any choice you make. Let's start with the new school.

Study: Casual Video Games Demonstrate Ability to Relieve Stress, Improve Mood: Potential Clinical Significance Highlighted

GREENVILLE, N.C. and SEATTLE, April 28 /PRNewswire/ -- East Carolina University's Department of Recreation and Leisure Studies today revealed the results of a six-month long, randomized, controlled study that measured the stress-relieving and other mood-lifting effects of so-called "casual" video games. The three puzzle and word games used in the study, Bejeweled(R) 2, Peggle(TM) and Bookworm(TM) Adventures, are all made by PopCap Games, the leading developer and publisher of casual video games. (PopCap underwrote the study and provided copies of the games for research purposes.) The hypotheses were tested using state-of-the-art technologies and methodologies to measure heart-rate variability (HRV), electroencephalography (EEG) and subjects' mood states pre- and post-activity (POMS).

LIGATT Security Offers a Self Study Course to Become Certified Ethical Computer Hacker for Only $150

LOS ANGELES, CA--(MARKET WIRE)--Apr 14, 2008 -- Computer hacking and Identity Theft via computers are on the rise. The reason why computer hackers are going almost untouched is because there are no real computer security experts that are trained to think like a hacker. "There is a old saying 'to catch a thief it takes a thief.' Well in the computer security world there is a saying 'in order to catch a hacker, it takes a hacker," says Gregory Evans, Director of LIGATT Security. "There is a misconception that IT managers are also experts in computer security. This couldn't be further from the truth. That is why major corporations such as TJ Maxx could get hacked and not know about it for over year," says Evans.

11-Year-Old Becomes Network Admin for Alabama School

alphadogg points out a story about 11-year-old Jon Penn, who took over control of a 60-computer school network in Alabama after the old administrator suddenly left. Penn provides technical support, selects software, and teaches his classmates about computers. From NetworkWorld: "The first thing Jon found as he leapt into the role of network manager was that he had to map out the network to find out what was on it. He bought some tools for this at CompUSA and realized there was an ungodly amount of computer viruses and spam, so he pressed the school to invest in filtering and antivirus protection. 'These computers are so old they don't support all antivirus programs,' Penn says. The school took advantage of a Microsoft effort called Fresh Start that offers free software upgrades for schools with donated computers, switching from Windows 98

Lawmakers want to regulate violent video games

After the record-breaking $500 million first-week sales of Grand Theft Auto IV, the business of video games is under the microscope again this week. This time, however, it’s not outraged parents doing the scrutinizing. It’s lawmakers. Congress introduced a bill this week pushing for government regulation of the gaming industry, just as the Federal Trade Commission released a report that found some stores are selling violent video games to kids despite a drive to have them observe the industry’s rating system. The Video Games Ratings Enforcement Act, introduced to the House floor this week by Reps. Lee Terry, R-Neb., and Jim Matheson, D-Utah, would force stores to check the identification of anyone purchasing games rated M and AO. Stores that violate the rule would be fined $5,000 by the FTC.


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