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In The Studio with Kevin Riepl

Kevin Riepl is a freelance composer for video games, television and film. Riepl has been creating music his entire life, ever since fiddling around on the piano at the age of 6 years old. Currently he is working in the video game industry, which is going on about nine years now, providing companies like Epic Games, Webzen, Microsoft Game Studios, Cryptic Studios, NCSoft, Sega, Mass Media & THQ with original music for their titles, such as Gears of War, Huxley, Unreal Tournament III, Unreal Tournament 2003, Unreal Tournament 2004, Unreal Championship, and Nicktoons' Movin' amongst many others.

Suda51 Using Unreal Engine for 'Action Horror'

Killer7, has licensed the Unreal Engine 3 for a multi-platform action horror title. The game will be published by Electronic Arts.

Expansion en route for Unreal Tournament 3

Speaking with UK website Eurogamer.net, Epic boss-man Mark Rein has revealed that Epic Games are hard at work on a new slab of content for Unreal Tournament 3.

Epic Games China Unleashes Titan

announced today the opening of Titan Studios. This Seattle-based subsidiary is designed to use Unreal Engine 3 for original titles and support partners using Epic Games China's outsourcing services. Titan Studios is currently working on multiple Unreal Engine 3-based projects, including an MMO. Titan's first project is called Fat Princess; the game was announced for PSN during Sony's keynote at E3 earlier this year.

Suda51 embraces Unreal Engine

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Epic Games Announces Winners of Phase 1 in the $1 Million Intel Make Something Unreal Contest

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Epic Announces Finalists for the 'Best Weapon' Category of Phase 1 in the $1 Million Intel Make Something Unreal Contest

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Report: Mirror's Edge Demo (PS3 VS Xbox 360)

Based on Unreal Engine 3, with PS3 allegedly lead platform Mirror's Edge is an ambitious attempt at merging Parkour, stealth and more traditional FPS elements into one glorious whole. It's like a more stylised, first person perspective Assassin's Creed, but without all the free-running bits done for you automatically. This seems to have attracted criticism in that the control system is rather complex, but I rather like the freedom the game affords you.

Punisher: No Mercy PlayStation 3 Screenshots

Powered by Unreal Engine 3, No Mercy was designed with fast-paced online multiplayer FPS action in mind. With inspiration rooted in the Punisher’s rich comic book history, the game allows players to choose from an eclectic mix of Punisher allies and villains. Battle arenas span from shipyards rife with contraband to the “birthplace” of the Punisher’s archenemy, Jigsaw, and up to eight players can blast away at each other in a variety of solo and team-based missions.

How Gears of War 2 Raises the Bar for Military Simulators

Epic Games' Gears of War 2 hits stores today. The Unreal 3 game engine upgrade is part of what makes the new game so great, but it will also contribute to better Army simulations with increased chaos, better AI and improved graphics.

Far Cry 2 user-created levels possible on Xbox Live thanks to Instinct "experience"

While Epic ran into some sticky issues about allowing user-created content on Xbox Live with Unreal Tournament 3 mods, Far Cry 2 developer Ubisoft Montreal has managed to get past the problem of getting user-generated content on the service thanks to going through the process before with Far Cry Instinct on Xbox.

Twilight of the GPU — an Interview With Tim Sweeney

cecom writes to share that Tim Sweeney, co-founder of Epic Games and the main brain behind the Unreal engine, recently sat down at NVIDIA's NVISION con to share his thoughts on the rise and (what he says is) the impending fall of the GPU: "...a fall that he maintains will also sound the death knell for graphics APIs like Microsoft's DirectX and the venerable, SGI-authored OpenGL. Game engine writers will, Sweeney explains, be faced with a C compiler, a blank text editor, and a stifling array of possibilities for bending a new generation of general-purpose, data-parallel hardware toward the task of putting pixels on a screen."

Q&A: How Square Enix Cracked Simultaneous Release With The Last Remnant

Q&A: How Square Enix Cracked Simultaneous Release With The Last Remnant At Tokyo Game Show, under the auspices of Microsoft, Square Enix showed off a completed build of its first Unreal Engine 3 game, The Last Remnant, developed at its Tokyo studio under the command of a team of Square Enix veterans, director Hiroshi Takai and art producer Yusuke Naora.

Square Enix Reveals Mole-Heavy Last Remnant Gameplay

Forget everything you may or may not know about Square Enix's The Last Remnant. Forget about how it's the latest and greatest 360 RPG from Japan, and how it uses Unreal Engine 3 for its graphics, and how it's coming out in about a month (PS3 owners will have to wait longer). No, the real story behind this game, the one that has been dreadfully underreported on so far, is that you use this mole-like thing to help you dig for weapon-building material. Look out, Western developers!

Mirrors Edge Sony PS3 and Xbox 360 Comparison Video

Mirrors Edge is a first person action-adventure video game that was released in November on the Sony Playstation 3 and the Xbox 360. Developed by EA Digital Illusions CE (DICE), it makes use of the Unreal Engine 3 and gives the gamer a chance to experience a unique first person adventure like never like seen before.

Art at the Logistic Centre of Barcelona Airport by Josep Puigmarti

Josep Puigmarti is holding an exhibition at the Centre for Air Cargo of Barcelona Airport, space managed by CLASA (Centres of Airport Logistics, Inc.), where we will be able to admire a selection of paintings and sculptures created by the multifaceted artist: his paintings highlights his series "Alien Fashion" showing unreal characters that he calls extraterrestrials, formed with non-premeditated strokes and gestures with surrealistic automatisms that produce very dynamic artworks supported in the use of colour. As a sculptor, Puigmarti offers to visitors his vision, in this case more dadaist that surrealistic, of characters created from very diverse objects that the artist has set out of context and equipped with new reading, assembled in an accidental manner based on his boundless and unlimited creativity and on the freedom to exp


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