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funcom: search

Funcom Layoffs Won't Affect Age of Conan

Last week just before the industry all but shut down for Thanksgiving, MMO fansite Ten Ton Hammer broke the news that Funcom was laying off as much as 70% of their North American staff. Of course, Funcom's current primary game, Age of Conan, was heavily developed in Europe, and the layoffs were supposedly mostly relegated to the customer service and quality assurance departments. Speaking to MTV Multiplayer on Monday, Funcom product manager Erling Ellingsen confirmed that the heavy layoffs should not impact Age of Conan's continued development:

Funcom: Age of Conan still going strong on Xbox 360

With all the great success surrounding Warhammer Online and World of Warcraft: Wrath of the Lich King, we sometimes forget about Funcom's MMO.

Age of Conan still heading for Xbox 360

Funcom's popular new MMO Age of Conan is still in the works for the Xbox 360 console, we hear, despite the PC version of the new title taking centre-stage for the time being.

server merging

Craig Morrison, game director for Funcom's Age of Conan: Hyborian Adventures, has confirmed via the MMO's forums that the company is currently at work on merging servers in North American as well as Europe.

Battlefield Heroes' Changes are Largely About Accessibility And Fun

Work continues on Battlefield Heroes despite the recent closure of the game's beta, and producer Aleksander Grondal recently talked it up with Gamasutra. Grondal isn't a Battlefield developer veteran, instead having previously worked on Anarchy Online and Dreamfall at Funcom. As such, he brings a different mentality to the team working on Heroes, which he claims is a mixture of half newcomers to the series and half previous Battlefield developers.

First Age of Conan server merge successful

When news of impending server merges in Age of Conan broke in December, it caused a bit of a stir -- particularly in the post's comments. Age of Conan Producer Craig Morrison later said the merges would take place in stages, but then technical issues arose, postponing these changes for roughly a month before Funcom was confident it could go off without a hitch.


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