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EA Sports games returning to PC in 2009

During the EA analyst conference call EA Sports head Peter Moore announced that EA Sports games would be making a return to the PC next year: "As many of you probably noticed, this year we cut back on our PC sports games, but only for a year," said EA Sports chief Peter Moore. "We were retooling these titles to take advantage of the online connectivity in a bigger and more meaningful way. Stay tuned for more on this."

EA Hit By Class-Action Suit Over Spore DRM

The ever-growing unrest caused by the DRM involved with EA's launch of Spore came to a head on Monday. A woman named Melissa Thomas filed a class-action lawsuit against EA for their inclusion of the SecuROM copy-protection software with Spore. This comes after protests of the game's DRM ranged from a bombardment of poor Amazon reviews to in-game designs decrying EA and its policies. Some of those policies were eased, but EA has also threatened to ban players for even discussing SecuROM on their forums. The court documents (PDF) allege: "What purchasers are not told is that, included in the purchase, installation, and operation of Spore is a second, undisclosed program. The name of the second program is SecuROM ... Consumers are given no control, rights, or options over SecuROM.

Analyst: EA, Take-Two To 'Continue To Posture'

Analyst: EA, Take-Two To 'Continue To Posture' While EA won't extend its $2 billion tender offer to acquire Take-Two when it expires at midnight tonight, Take-Two is expected to make a management presentation to EA within the next few days. The two companies could still reach an acquisition agreement (EA has said it's "hopeful").

EA Exec Talks Dead Space, Dishes on Cliffy B

EA executive producer Glen Schofield says that Cliff Bleszinski told him Dead Space "looks great" on the Unreal Engine. One problem, the game uses EA's own graphical engine. It's one highlight in a very revealing video interview that Planet Xbox 360 had with Schofield at EA's Redwood Shores location about Dead Space.

EA Patches Spore, Eases DRM

EA has released the first patch for Spore, the purpose of which is to fix a number of bugs and tweak some gameplay settings to be more entertaining. Some of the visual effects were upgraded as well. They've also officially responded to the complaints about Spore's DRM, stating their intention to increase the number of allowed installations to five and to set up a system to "de-authorize" systems in order to reclaim the installation credit. They plan to allow multiple screen names per account, which was an issue for many families trying to play the game. This comes not long after EA made similar changes to the DRM of upcoming RTS Red Alert 3, and after Spore's DRM protest spread to in-game creature designs. Reader SoopahMan notes that users in EA's Spore tech support forum are reporting a number of new issues caused by the patch.

EA Hopes for Future Spore Label

Speaking as part of the financial conference call following EA’s Q1 earnings, CEO John Riccitiello talked briefly about his hopes for the upcoming September launch of Will Wright’s Spore and his aspirations for the IP. Much like Wright’s incredibly successful The Sims led to the creation of an entire label within EA, Riccitiello commented that he thought it would be great if a couple years from now EA would need to discuss whether a separate Spore label would be necessary at the company.

EA: We Don't Dwell on Activision

With the Activision Blizzard merger official and the companies' combined revenues already outstripping those of EA in the respective June quarters, one might think that having a new powerhouse in the industry might get under EA's skin. Frank Gibeau, head of EA Games, says that's not the case, however.

Were mad as hell, and we aint taking it anymore!

In the past EA has explained to the collective gaming community that only 1% of users ever re-install their purchased games, therefore the 3 limit install was justified. We’ve all read what SecuROM does for gamers. It installs on your computer and never leaves, and also allows EA to “listen” to your computer and internet activity all in the name of thwarting the evils of internet piracy. Consumers, for the most part ate up the piracy argument while EA tightened its security to the point of issuing gag orders on their boards. Loose talk of cancelling accounts and deleting threads are rampant on the EA boards if the slightest mention of DRM’s and SecuROM’s are mentioned by paying or potential customers.

EA to turn Dead Space engine into middleware

EA executive producer Glen Schofield has told gameplayer that so excited is EA about the possibilities of the Dead Space engine that it plans to license it out as middleware.

EA's offer for Take-Two could collapse

With Take-Two still fighting against EA's proposed take-over of the Grand Theft Auto maker, EA have conceded they will not renew the offer currently on the table, which is set to expire at midnight tonight.

EA Not Rebranding Redwood Shores

Contrary to a report on Variety's Cut Scene blog, EA has told Edge that EA Redwood Shores will not be rebranding.

EA Announces The Sims 3 and SimCity for the iPhone

"LOS ANGELES, Calif., – September 5, 2008 – EA Mobile, a division of Electronic Arts Inc. (NASDAQ:ERTS), today announced that Spore Origins, an original game for the iPhone and iPod touch, will be available this month. The game takes full advantage of the devices' built-in accelerometer as players tilt, turn and twist their way through a world made of primordial ooze. In conjunction with the launch of Spore Origins, EA Mobile also announces a list of nine games in development for both the iPhone and iPod Touch platforms.

EA says 360 and PS3 Tiger Woods 09 graphics identical

There will be no graphical difference between the 360 and PS3 versions of upcoming EA sports game Tiger Woods PGA Tour 09, EA has confirmed.

EA hit with class action lawsuit over Spore DRM

The outcry over the DRM in Spore continues. On Monday EA was served with a class action lawsuit over the game; although the suit doesn't deal with the limited number of installations or limitations on creating online accounts, rather the suit goes after the SecuROM software at the heart of EA's DRM scheme in Spore. As many of you have pointed out in the comments, there's no official way to uninstall the SecuROM software. The suit states:

EA Looking to 'Move to Online Model as Fast as Possible'

Anyone following the games industry knows that online is becoming a more and more important component of the business. The fact that EA recently decided to sell Burnout Paradise as a digital download through PlayStation Network is further proof of where the industry is headed. Signal Hill analyst Todd Greenwald said it's "indicative of EA's direct-to-consumer push, and is a warning sign for packaged goods retailers."

EA and Eidos Announce Strategic Mobile Relationship

announced that it has signed an agreement with Eidos Interactive (UK:SEG: news, chart, profile) , creator of some of the world's leading videogame properties, which sees the exclusive multi-regional distribution and licensing rights to selected titles from the Eidos catalogue being granted to EA Mobile(TM), a division of EA's Casual Entertainment Label, for mobile devices.

EA Brings For Dummies to PC and Nintendo DS Providing a New Way to Learn and Master Popular Games

A fresh way to learn exciting new games and activities emerges today as the Casual Entertainment Label of Electronic Arts Inc. (NASDAQ:ERTS) announces a series of For Dummies games for the PC and the Nintendo DS inspired by the world famous For Dummies brand. In collaboration with developer Beanbag Studios, under license from Wiley Publishing, Inc., the publisher that has printed more than 200 million copies of For Dummies books, EA will launch For Dummies PC games in US, Canada and the UK, and a Nintendo DS game will follow in the fall in North America and select countries across Europe. To get the fun started immediately, the first game in the series, Poker For Dummies featuring Texas Hold'Em, is available now for download on EA's online gaming destination, Pogo, at www.

EA BRINGS FOR DUMMIES TO PC AND NINTENDO DS PROVIDING A NEW WAY TO LEARN AND MASTER POPULAR GAMES

LOS ANGELES, Calif., August 7, 2008– A fresh way to learn exciting new games and activities emerges today as the Casual Entertainment Label of Electronic Arts Inc. (NASDAQ:ERTS) announces a series of For Dummies® games for the PC and the Nintendo DS™ inspired by the world famous For Dummies brand. In collaboration with developer Beanbag Studios, under license from Wiley Publishing, Inc., the publisher that has printed more than 200 million copies of For Dummies books, EA will launch For Dummies PC games in US, Canada and the UK, and a Nintendo DS game will follow in the fall in North America and select countries across Europe. To get the fun started immediately, the first game in the series, Poker For Dummies featuring Texas Hold’Em, is available now for download on EA’s online gaming destination, Pogo™, at www.

How EA Built Battlefield Heroes To Be Free

The Development Director for EA's upcoming free-to-play action game, Battlefield Heroes, spoke with Gamasutra at the Austin Game Developers Conference about creating the game under an abnormal business model (abnormal for EA, anyway). He spoke about using the "Scrum" development model, and how the web platform was the most difficult part to create. Gamespy has written some initial impressions, and Joystiq has a basic description of the game.

Spore & Piracy: EA, ESA, Analysts Weigh In">

Spore & Piracy: EA, ESA, Analysts Weigh In [09.29.08] As the fever-pitch -- and, some say, significantly overblown -- controversy over Spore's piracy protection continues, analysts Big Champagne are claiming the DRM "...may have inadvertently spurred the pirates on." Gamasutra talks to EA, the ESA, and IDC's Billy Pidgeon to divine some truth.

Epic's Capps On EA Partners: 'They Give Us What We Want'

Epic's Capps On EA Partners: 'They Give Us What We Want' [08.15.08] Epic president Mike Capps sat down with Gamasutra to explain why the studio signed its new IP with Electronic Arts and its EA Partners label, explaining of the world's largest publisher: "They give us what we want, checklist-style."

iPhone Reconnects Ex-EA Honchos

ngmoco, the iPhone publisher recently founded by ex-EA LA boss Neil Young, has appointed former EA chief creative officer Bing Gordon to its board of directors following round of funding.

PS3 Now EA's Single Biggest Seller

This time last year, sales of PS3 games accounted for only $13 million of EA’s total net revenue. But this time this year? PS3 games account for $139 million in sales. Which is a 969% increase, and is miles ahead of 360 sales, which "only" made the company $81 million. Don’t bother asking us how this happened, we have no idea. As for the other systems, the PC was the second-biggest earner at $86 million (perhaps contributing to EA Sport’s about-face), with PS2 sales just behind the 360 at $79 million. If you’re after the information path less trodden, click through for the full breakdown, which includes stuff like DS and mobile sales.

Epic Becomes an EA Partner

Along with the announcement that Grasshopper Manufacture has joined the EA partner program, Electronic Arts announced one more surprise partner today: Epic Games. Specifically, Polish studio People Can Fly, the creators of the Painkiller games, will be working on a new intellectual property on the PlayStation 3, Xbox 360, and PC for their EA debut.

Spore DRM Protest Makes EA Ease Red Alert 3 Restrictions

Crazy Taco writes "The heavy Amazon.com protest of Spore's DRM appears to have caught the attention of executives at EA. IGN reports that DRM for the upcoming C&C: Red Alert 3 will be scaled back. Unlike previous Command and Conquer games, the CD will not be required in the drive to play. The online authentication will be done just once (rather than periodic phone calls home), and up to five installations will be allowed, as opposed to three for Spore. While I still think five installations is too few (I've probably re-installed Command and Conquer: Generals 20 times over the years for various reasons), EA says they will have staff standing by to grant more installations as necessary on a case by case basis. So, while this still isn't optimal, at least we are getting a compromise.


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