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PC GAMES AND CONSOLE HARDWARE SALES SURGE IN CHINA S BOOMING ECONOMY: related news
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booming china console economy games hardware pc sales surge
Niko Partners, the leading market intelligence firm on China's video game industry, today announced results from its latest report citing China's 46 million gamers spent $1.7 billion on online games in 2007, up 71% from 2006. Advanced casual and casual online games made up 21% of the total, and new flash-based casual versions of popular MMO and RTS games demonstrated the hardcore gamers' appetite to play casual games along with subscription MMOs. Online revenue is expected to reach $2.5 billion in 2008 and $6 billion in 2012, for a 29% compound annual growth rate in the five-year period.
in Computer Games
via GameSpy @ 21:05 2nd May
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SAN JOSE, CA - May 2, 2008 - Niko Partners, the leading market intelligence firm on China's video game industry, today announced results from its latest report citing China's 46 million gamers spent $1.7 billion on online games in 2007, up 71% from 2006. Advanced casual and casual online games made up 21% of the total, and new flash-based casual versions of popular MMO and RTS games demonstrated the hardcore gamers' appetite to play casual games along with subscription MMOs. Online revenue is expected to reach $2.5 billion in 2008 and $6 billion in 2012, for a 29% compound annual growth rate in the five-year period.
in Computer Games
via Develop @ 20:37 2nd May
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SAN JOSE, CA - May 2, 2008 - Niko Partners, the leading market intelligence firm on China's video game industry, today
in Computer Games
via Nestor @ 18:31 7th May
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June 5, 2008 (FinancialWire) Tandy Leather Factory, Inc. (AMEX: TLF) (Current Market Cap: US$ 34.36 Mil.) said that its sales for the month of May were $4.5 million, down 1% from May 2007 sales of $4.6 million. The company s year-to-date sales are down 4% to $22.6 million in the current year from $23.5 million last year. The company s Retail Leathercraft segment posted an 8% sales increase for May, with sales totaling $2.0 million compared to $1.9 million in May 2007. The 67 comparable stores posted a 3% same store sales gain for the month. Five stores that opened in or after May 2007 added sales for the month of $86,000. Year-to-date sales for Retail Leathercraft are $10.4 million this year, up 3% over last year's sales of $10.1 million. As of the end of May, same store sales were down 3% for the year.
in Gadgets
via Macro World Investor @ 20:00 5th Jun
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There has been plenty of talk about the poor sales PC games are experiencing these days. On the contrary, blockbuster console games sell easily million of copies within days after launch. The latest PC game developer to learn this lesson is Crytek, which decided that Crysis should be a PC exclusive. It seems, this will be their last PC-only game. The reason? Crytek president Cevat Yerli explains:
in Video Games
via Team Xbox @ 8:10 30th Apr
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Vigile writes "Even though PC gaming has a very devout fan-base it is impossible to not see the many benefits that console gaming offers: faster loads, better compatibility and more games that fully utilize the hardware to name a few. AMD just launched a new initiative called AMD GAME! that attempts to bring some of these benefits to PC games as well. AMD will be certifying hardware for two different levels of PC gaming standards, testing compatibility with a host of current and future PC titles as well as offering up AMD GAME! ready components or pre-built systems from partners."
in Web Developer
via Slashdot @ 23:25 19th May
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PricewaterhouseCoopers is about to release a new industry report titled "Global Entertainment and Media Outlook: 2008-2012". The overall video game industry is expected to grow 10.3% annually but console games will continue to dominate sales which will grow at a healthy 6.9% per year. Online games are predicted to see the highest annual growth rate of 16.9% but will still have a way to go to catch up to console sales. Video game advertising, a relatively new entry, is also predicted to have strong growth at 16.7% annually. PC games will continue to be the industry laggard with an expectation of decreased sales between now and 2012. They are predicting an annual growth rate of negative 1.2%. This news doesn't bode well for hard-core PC gamers as this will likely lead to a reduced investment in quality titles.
in Computer Games
via Neowin.net @ 16:13 18th Jun
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A new Online Games Retailer by the name of Top 1 Games ( www.top1games.com) has opened its virtual doors for business officially today. The subsidiary of Dutch company Xing International Holding B.V. will strive to be an international specialist retailer which offers both the latest PC and console games and hardware as well as vintage/retro product lines. With the Xing Interactive PC value games line featuring heavily in the initial product offering the company seeks to expand and diversify as more third party suppliers are signed up and direct accounts are opened with other publishers. Available immediately are some hard to find Wii accessories and products for the professional gamer regardless of preferred platform. Credit Card, iDeal and Paypal payments are accepted and www.
in E-commerce
via Develop @ 13:38 25th Jun
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Retail sales of PC games aren't what they used to be, although the indie game market and online gaming is still going strong. The reason for this, many in the industry seem to think, is piracy. In January, a community manager for Infinity Ward wrote about piracy on his blog when talking about the sales numbers of the PC version of Call of Duty 4. More recently, Crytek spoke about the effects of piracy when releasing PC-only games. Now, Peter Moore is getting in on the action, and spoke to GameDaily about canceling Madden '09 for PCs.
in Online Legal Issues
via ArsTechnica @ 20:02 1st May
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PRNewswire-FirstCall/ -- Joytoto USA, Inc. (OTC Bulletin Board: JYTO.OB) announced plans to distribute online games to consumers in the US to satisfy growing demand, through its exclusive North American Master License Agreement with Joyon Entertainment Co., Ltd. Online games will be selected from Joyon's extensive library of 24 popular and successful online games currently operating in the Asian market. Game categories include massively multiplayer online role-playing games (MMORPG's), first person shooter games (FPS), casual games, and board games.
in E-commerce
via Earthtimes.org @ 11:58 21st May
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SANTA CLARA, Calif., May 21 /PRNewswire-FirstCall/ -- Joytoto USA, Inc. (OTC Bulletin Board: JYTO.OB) announced plans to distribute online games to consumers in the US to satisfy growing demand, through its exclusive North American Master License Agreement with Joyon Entertainment Co., Ltd. Online games will be selected from Joyon's extensive library of 24 popular and successful online games currently operating in the Asian market. Game categories include massively multiplayer online role-playing games (MMORPG's), first person shooter games (FPS), casual games, and board games.
in E-commerce
via Macro World Investor @ 9:34 21st May
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MISSISSAUGA, ON, May 21 /CNW/ - Panasonic, the leading brand for which Matsushita Electric Industrial Co., Ltd. is best known, today announced that the company has agreed on a partnership with the Beijing Organizing Committee for the Olympic and Paralympic Games (BOCOG) to become an Official Partner of the Beijing 2008 Paralympic Games in the Video and Audio Equipment Category. The Beijing 2008 Paralympic Games will take place from September 6 to 17, 2008. Approximately 4,000 athletes from 145 countries and regions are expected to compete in the Games recognized as the world's premier sporting event for athletes with a disability. Panasonic has been an Official Partner of the Paralympic Games since the Torino 2006 Paralympic Winter Games. Through its support for international sporting events such as the Paralympic Games, Panasonic aims to
in Gadgets
via Financials.com @ 14:58 21st May
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Vivendi Games Sales Fall 24% In WoW-Expansionless Q1 [05.14.08] Vivendi has announced its first quarter results, showing a 24 percent drop in sales in its games division over the year prior -- a period which saw the release of WoW expansion The Burning Crusade -- though Blizzard still saw sales of €192 million ($296.6 million).
in Computer Games
via Gamasutra @ 4:34 15th May
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Shanghai. May 20. INTERFAX-CHINA - Chinese online game operators, including Shanda, The9, Tencent, Kingsoft, Giant Interactive and 9you, announced yesterday they would suspend all their online games for three days to mourn the victims of the recent earthquake in Sichuan Province. Shanda said it will resume its gaming services at 1:00 a.m. on May 22, while the other operators said their games will return on May 22, without revealing detailed times. On Sunday, China's central government called on the nation to suspend "public amusements" for three days beginning May 19 out of respect for the thousands of victims who died in the earthquake that shook Sichuan on May 12. Some Web sites, including Sohu, Baidu, Google China and Youku, have adjusted their front pages or logos to black and white as a mark of respect.
in Computer Games
via Interfax @ 8:32 20th May
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Sony has released full PlayStation hardware sales data for its last fiscal year, during which time PS3 sales exceeded nine million units, and has revealed hardware sales forecasts for the current financial year.
in Gadgets
via Next Generation @ 22:14 14th May
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BEIJING, June 2 /Xinhua-PRNewswire/ -- CCID Consulting, China's leading research, consulting and IT outsourcing service provider, and the first Chinese consulting firm listed in Hong Kong (Hong Kong Stock Exchange: HK08235), recently released an article on China's digital photo frame market in 2008Q1. With a Rapidly Developing Global Market, China's Digital Photo Frame Industry is Gradually Activated Digital photo frame entered China as a concept product 7 years ago. As a derivative product of digital camera and the Internet, digital photo frame has been accepted by more and more consumers. The demands in global digital photo frame market are exuberant in 2007, and the shipment in 2007 has broken through 10 million sets. But in China, digital photo frame emerged in the market as early as 2006, with an industrial chain started in 2007, and
in Photography
via Financials.com @ 23:41 2nd Jun
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Shanghai, China – May 22, 2008: China, one of the world’s largest and most promising markets, has seen a 20 percent annual increase in patent application filings over the last fifteen years. In 2007, the State Intellectual Property Office (SIPO) of China received 694,153 patent applications, an increase of 21.1 percent over the previous year. These applications included filings for all three types of patents granted in China: Invention patents (valid for 20 years from the date of filing), Utility Models (valid for 10 years), and Design patents (also valid for 10 years). With regard to invention patents (20 year patents), China is currently third in the world behind the United States and Japan. In its latest study, Evalueserve, a global research and analytics firm, forecasts that if patent filings in China continue to grow at the current r
in IP & Patents
via Modern Practice @ 2:30 30th Jun
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TMCNet: Signature Devices, Inc. Signs Sales Agreement With Large Independent PC and Video Game Sales Force
in Computer Games
via TMC Net @ 12:25 28th May
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System Software Market 2007-2010 - The Increasing Popularity of Console Games and Multimedia Games Is Contributing To the Demand for System Software
in Computer Games
via Yahoo! Canada @ 13:42 2nd Jul
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TMCNet: System Software Market 2007-2010 - The Increasing Popularity of Console Games and Multimedia Games Is Contributing To the Demand for System Software
in Computer Games
via TMC Net @ 14:36 2nd Jul
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REDWOOD CITY, CA -- 05/28/08 -- Signature Devices, Inc. (PINKSHEETS: SDVI) is pleased to announce that the Company has entered into a sales agreement with Strategic Marketing Partners, Inc. (SMP). SMP will implement direct marketing and sales campaigns for all Signature Devices video game titles. Under the sales agreement, Signature Devices has granted SMP exclusivity in selling the companies video game titles throughout their network of retail channels.
in Computer Games
via Earthtimes.org @ 12:28 28th May
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A couple of days ago Valve released the results of their Steam hardware survey, which collects data on the computers of more than 1.7 million Steam users who opted-in (don’t worry, Valve isn’t spying on you unless you give permission). This isn’t the end-all-be-all of PC gaming statistics, but it’s an excellent sample of the hardware we game on.
in Video Games
via Daily Radar @ 23:20 21st May
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Q&A: At this year's Game Developer's Conference, Intel, Microsoft, Nvidia, and a host of other companies involved in selling PC gaming hardware and software announced the PC Gaming Alliance, an organization whose specific purpose is defending the PC as a gaming platform. Its goals include, among other things defining an accurate scope of the PC gaming market,and establishing a hardware baseline for developers to use as a reference point. We spoke with PCGA President Randy Stude (who also works for Intel as the Director of the Gaming Program Office), about these topics and other plans the PCGA has for the future.
in Computer Games
via CNET News.com @ 13:06 11th Jun
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