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DFC Intelligence Forecasts Video Game Market to Reach 57 Billion in 2009: related news

DFC Intelligence Forecasts Video Game Market to Reach $57 Billion in 2009

A series of new reports from DFC Intelligence forecasts worldwide video game and interactive entertainment industry revenue to reach $57 billion in 2009. This forecast includes revenue from video game hardware and software, dedicated portable system hardware and software, PC games, and online PC and console games in 25 countries. According to DFC, there are now 11 countries that have annual video game revenue in excess of $1 billion.

DFC Intelligence Forecasts Video Game Market to Reach $57 Billion in 2009

SAN DIEGO--(BUSINESS WIRE)--A series of new reports from DFC Intelligence forecasts worldwide video game and interactive entertainment industry revenue to reach $57 billion in 2009. This forecast includes revenue from video game hardware and software, dedicated portable system hardware and software, PC games, and online PC and console games in 25 countries. According to DFC, there are now 11 countries that have annual video game revenue in excess of $1 billion.

DFC Intelligence Forecasts Video Game Market to Reach $57 Billion in 2009

SAN DIEGO - (Business Wire) A series of new reports from DFC Intelligence forecasts worldwide video game and interactive entertainment industry revenue to reach $57 billion in 2009. This forecast includes revenue from video game hardware and software, dedicated portable system hardware and software, PC games, and online PC and console games in 25 countries. According to DFC, there are now 11 countries that have annual video game revenue in excess of $1 billion.

Videogame revenue to reach $57 billion in 2009

JUNE 30 | The worldwide videogame business will reach $57 billion in revenue in 2009, largely escaping any negative impact from today’s soft economy, according to DFC Intelligence forecasts.

US titanium-dioxide market to top $2 billion in '09 on nanotech

US exports of titanium dioxide -- the naturally occurring oxide of titanium -- will grow by 21% to $1.5 billion this year, and could top $2 billion next year, as the commodity rebounds on strong sales of nanotechnology-based products, according to market reseach firm SBI. These nano-based products containing the material include self-cleaning windows and fabrics and pollution-busting paints, according to SBI's new report entitled The US Market for Titanium Dioxide. The new technology coupled with a wide range of uses will drive the US market for titanium dioxide, with the market jumping to $2.2 billion in 2009 and $2.3 billion by 2012. What's more, the market for the material's current uses -- including paints, printing inks, plastic and paper products, food, cosmetics, ceramics and rubber -- "are keeping export levels robust," the report

Video Game Sales Soar 53%

July 18, 2008 (FinancialWire) US video game retail sales soared 53% in June as gamers bought titles for Nintendo s Wii, Microsoft s (NASDAQ: MSFT) (Current Market Cap: US$256.30 Bil.) Xbox 360 and Sony s (NYSE: SNE) Playstation 3. Total sales of video game hardware, software and accessories hit $1.69 billion during the month, up from $1.1 billion in the same period a year earlier, according to data from market researcher NPD Group. According to an analyst the video games industry continued to outperform as people turned to more in-home entertainment due to a difficult economic environment. The portable Nintendo DS was the best-selling gaming system during the month, with 783,000 units, while the Wii sold 666,700 units, besting the PS3 and the Xbox 360.

Explosive Growth Forecast in Online Video Market, Netflix Subscription Model Wins

SCOTTSDALE, Ariz. -- The worldwide online video market is experiencing dramatic growth, reports In-Stat. Worldwide online video revenue is expected to eclipse US$4.5 billion by 2012, up from $1.2 billion in 2008, the high-tech market research firm says. Purchased/rented videos are expected to offer the most robust growth for online video in the near term, in large part due to an increase in subscription services such as Netflix, which charges a flat monthly fee to deliver an optimal combination of packaged goods and online content that can be viewed on home TV sets. Ad-supported professional video from major TV networks will become a strong revenue contributor by 2012.“What is now seen as a predominantly younger pastime will spread to encompass a wider group of people, in part due to the aging of current online video viewers, but also a

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Explosive Growth Forecast by In-Stat in Online Video Market, Netflix Subscription Model Wins

The worldwide online video market is experiencing dramatic growth, reports In-Stat (http://www.in-stat.com). Worldwide online video revenue is expected to eclipse US$4.5 billion by 2012, up from $1.2 billion in 2008, the high-tech market research firm says. Purchased/rented videos are expected to offer the most robust growth for online video in the near term, in large part due to an increase in subscription services such as Netflix, which charges a flat monthly fee to deliver an optimal combination of packaged goods and online content that can be viewed on home TV sets. Ad-supported professional video from major TV networks will become a strong revenue contributor by 2012.

Analyst: Video Game Industry To Reach $63B By 2013

Analyst: Video Game Industry To Reach $63B By 2013 Research firm IBISWorld released a study forecasting that the video game industry will grow by 10.2 percent per year, eventually generating $63.2 billion in revenue by 2013.

Report Video Game Market to Reach $57 Billion in 2009

IGN.com|AskMen.com|Rotten Tomatoes|GameSpy|FilePlanet|TeamXbox|CheatsCodesGuides|GameStats|Direct2Drive

What to Play When You're Away: Video Games Mandatory for Fun-Filled Summer Travel

WILSONVILLE, Ore., July 1 /PRNewswire/ -- School's out, families are hitting the road for summer vacations and, according to a survey from national video game retailer Game Crazy, 96 percent of kids are bringing their handheld player or video game console along for the ride. The Game Crazy/Weekly Reader Research Summer Travel Survey released today reveals that eight in ten children need at least one video game with them on vacation. Video games make family travel more fun and eliminate the refrain of "are we there yet?" from backseats of cars across the nation.

What to Play When You're Away: Video Games Mandatory for Fun-Filled Summer Travel

WILSONVILLE, Ore., July 1 /PRNewswire/ -- School's out, families are hitting the road for summer vacations and, according to a survey from national video game retailer Game Crazy, 96 percent of kids are bringing their handheld player or video game console along for the ride. The Game Crazy/Weekly Reader Research Summer Travel Survey released today reveals that eight in ten children need at least one video game with them on vacation. Video games make family travel more fun and eliminate the refrain of "are we there yet?" from backseats of cars across the nation.

What to Play When You're Away: Video Games Mandatory for Fun-Filled Summer Travel

WILSONVILLE, Ore., July 1 /PRNewswire/ -- School's out, families are hitting the road for summer vacations and, according to a survey from national video game retailer Game Crazy, 96 percent of kids are bringing their handheld player or video game console along for the ride. The Game Crazy/Weekly Reader Research Summer Travel Survey released today reveals that eight in ten children need at least one video game with them on vacation. Video games make family travel more fun and eliminate the refrain of "are we there yet?" from backseats of cars across the nation.

MultiMedia Intelligence: Video Surveillance Digital Video Recorder (DVR) Market Fragmenting Among Product Categories (23/7/2008)

MultiMedia Intelligence: Video Surveillance Digital Video Recorder (DVR) Market Fragmenting Among Product Categories (23/7/2008)

Keighley Named Video Game Publisher Relations Exec For Spike TV

Video game industry veteran Geoff Keighley has been named executive in charge of video game publisher relations for Spike TV. In his new position, Keighley will spearhead the network's year-round video game programming strategy, as well as manage Spike's editorial relationships with game publishers.

Examine the Spanish Online Travel Market, with Detailed Market Forecasts, Analysis of Local Players & a Market Overview

Examine the Spanish Online Travel Market, with Detailed Market Forecasts, Analysis of Local Players & a Market Overview

U.S. Local Online Video advertising market to reach $1.5 Billion by 2012.

According to The Kelsey Group's U.S. Local Video Forecast (2007-2012), local online video ad revenues will experience significant growth during the forecast period, increasing from US$10.9 million in 2007 to US$1.5 billion by the end of 2012, representing a compound annual growth rate (CAGR) of 167.8 percent. The firm expects video ad products to command 11.6 percent of the online advertising budgets of small and medium-sized businesses (SMBs) by 2012 (CAGR: 124.5 percent).

Universal Pictures Digital Platforms Group: Universal pictures digital platforms group to roll out video game based on the blockbuster action-thriller Wanted; Warner Bros. Interactive Entertainment to publish game worldwide: game to capture film's

Universal Pictures Digital Platforms Group: Universal pictures digital platforms group to roll out video game based on the blockbuster action-thriller Wanted; Warner Bros. Interactive Entertainment to publish game worldwide: game to capture film's

Domestic Video Game Market Shrinks For 1st Time In 4 Years

TOKYO (Nikkei)--The domestic home video game market shrank 9.3% to 289.39 billion yen in the first six months of 2008 from the same period a year earlier, the first such decline during a January-June period since 2004, according to figures released Thursday by game magazine publisher Enterbrain Inc.

Russian search engine Yandex unveils online video search

Russian search engine group Yandex has launched the public beta of Yandex.Video. Service users can search and share videos clips online, as well as view the most popular videos. Yandex.Video currently searches about twenty video hosting services including youtube.com, rutube.ru, video.mail.ru, smotri.com and myvi.ru. The service's video search method is based on analysis of names, tags, descriptions and other video clip attributes. Search results are ranked according to user ratings. Yandex.Video continuously updates the most popular videos shown on its front page, as it receives information about new comments and new videos posted in blogs from Yandex's Blog Search service. Service users can upload an unlimited amount of video files and create their own favourite lists.

NEWS: VIDEO: iNo iPod Quiz game

NEWS VIDEO: Megawhat News - Intel unveils the Centrino 2 processor NEWS Photo news and reviews channel changes to "Cameras" NEWS Daily news roundup - 15/07/08 NEWS Google announces Cites in 3D NEWS VIDEO: Hands on with the Rock Xtreme 780 gaming laptop NEWS Sky announces Eurosport HD NEWS Apple sues OpenMac maker Psystar NEWS VIDEO: iNo iPod Quiz game NEWS VIDEO: Amphibious Tank NEWS VIDEO: Air Hog Zero Gravity Micro RC

Signature Devices, Inc. Launches Open Source Video Game Development Engine

Elemental Engine II is a full open source game engine capable of editing and creating 3D video game worlds in real time. Elemental Engine II covers all video game development features, such as 3D rendering, 3D audio, and graphical user interface (GUI) design. The Engine contains built-in networking capabilities including multiplayer online games with tournaments and statistics that integrate into the www.phatyaffle.comwebsite. It also features artificial intelligence using hierarchal state machines and LUA scripting. Elemental Engine II is fully capable of working with next generation consoles and includes LUA scripting, particle system, and is backed by a full physics system. There is also a fully functioning world editor complete with source code.

Signature Devices, Inc. Launches Open Source Video Game Development Engine

Elemental Engine II is a full open source game engine capable of editing and creating 3D video game worlds in real time. Elemental Engine II covers all video game development features, such as 3D rendering, 3D audio, and graphical user interface (GUI) design. The Engine contains built-in networking capabilities including multiplayer online games with tournaments and statistics that integrate into the http://www.phatyaffle.com website. It also features artificial intelligence using hierarchal state machines and LUA scripting. Elemental Engine II is fully capable of working with next generation consoles and includes LUA scripting, particle system, and is backed by a full physics system. There is also a fully functioning world editor complete with source code.

NBC Local Media in Philadelphia Expands Its Profile with America's Video Game Expo (VGXPO)

NBC Local Media in Philadelphia - WCAU TV/NBC 10, and Lunar Tide Communications, Inc. announced today a joint marketing, sales and content partnership that expands into one of the most rapidly growing consumer markets, video games. Additionally, this partnership is to grow a new gaming brand that has its foundation in America's Video Game Expo (VGXPO) and VideoGame.Net. NBC Local Media Philadelphia will also be working with Lunar Tide this summer to rollout a Video Game Design Camp and After School program, where attendees will learn how to develop video games and various animation and digital design techniques.


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